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Wimborne St Giles

Church of England First School and Nursery

"We flourish not for our own sake, but so we can look outwards and give."

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'Together We Grow: Together We Give' - Ezekiel 47 : 12

Year 1

Enjoy playing some of these maths games today. 

 

Finger Maths Games

 

Why not challenge your grown ups or siblings to one of the finger maths games we played during our zoom session on Monday? Either number bonds to 10 or the addition game. 

 

Play-doh Challenge

 

Use play-doh to practice making numbers.

 

Can you make two 2-digit numbers and the  less than (<), more than (>)or equal to (=) symbols with your play-doh? 

 

Now, use these to make correct number sentences. For example: use play-doh to show 12<14.

 

Have fun!

Here are some number games for you to try. You don't have to complete them all. 

 

 

Place Value War

 

For this game you will need some cards with the digits 0-9 on. A pack of Uno cards or similar would work perfectly for this but you could make  you own cards.

 

Shuffle the cards and put them in a pile in the middle of the players. Players take it in turns to draw two cards and  make the biggest number possible with their cards. The player with the biggest number wins the round!

 

Dotty Six

 

You need a partner, a 1-6 dice and a grid (attached below)


Take turns to throw the dice and draw that number of dots in one of the boxes on the grid.

Put all of your dots in one of the boxes. You can't split them up and you can't have more than six dots in a box.

When a box is full, you could put a tick in the corner. 

 
Keep going until there are three ticks in a row or column or diagonal. The winner is the person who puts the last tick.  
 

Follow the link below for more information and a video of the game being played. 

 

https://nrich.maths.org/7337/note

 

 

A Place Value Challenge for you.

 

Write the numbers 0-9 on individual pieces of card.

 

Now use these to make two-digit numbers as as close to the targets as possible.

 

You may use each card (digit) once only.

 

How will you know that your solution is as close to the targets as possible?

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